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Animating 2d characters 3d unity10/28/2023 You can simply duplicate it, and then drag your animations into it, replacing the Koala ones as you go, and adding more parameters if needed. The asset includes a bunch of these, I’d recommend using the Koala one as a starting point for yours as it includes most animation parameters, so you won’t have to enter them all again. In most cases you’ll need an Animation Controller to setup your animations. Animation Controllers The Koala character animator It will however cover the specifics of the TopDown Engine and how it’ll help you create nice animated characters. Unity has a lot of documentation on that, go check it out. This page won’t cover how to create your animations, or how to setup your animator. What you decide to do with them is up to you, allowing you to leverage the full power of Unity’s animation system. It’s agnostic when it comes to animation, and its scope ends at sending and updating animator parameters. But the Engine should have you covered whatever method you decide on, as long as it’s supported by Unity. It’s really up to you to choose the animation method that fits your skills and needs. In the various demos, you’ll find some characters animated using spritesheets, some using Mecanim, or 3D fbx animated models. The TopDown Engine includes a lot of demo characters, and they all come with a number of animations.
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